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Building units adds to your total population and the number of units you can have at any time is set by your Population Limit. Build Houses or high end Green buildings to increase your Population Limit.

Beginning units only cost one (1) population but stronger units cost more. Check each unit's individual page for their population cost.


Castle formations[]

Castles and Forts can be protected with units be clicking on the Formation button on your Castle.

Learn about good formations.

Unit Classes[]

Player Units[]

Unit Health Attack Armor Range Space
W x H
Population

Cost

Lv 1 Lv 6 Lv 1 Lv 6
Footman Unit footman01 290 435 14.0 Icon normalattack 22.0 Icon normalattack 3.0 Icon lightarmor 1 1x1 1 Icon population
Troll Unit troll01 220 330 16.0 Icon piercingattack 24.0 Icon piercingattack 1.0 Icon clotharmor 2 1x1 1 Icon population
Archer Unit archer01 190 285 10.0 Icon piercingattack 20.0 Icon piercingattack 1.0 Icon clotharmor 5 1x1 1 Icon population
Ninja Unit ninja01 210 315 8.0 Icon normalattack 16.0 Icon normalattack 1.0 Icon lightarmor 4 1x1 1 Icon population
Priest Unit priest01 180 270 +15HP +20HP 1.0 Icon clotharmor 1 1x1 1 Icon population
Mage Unit mage01 300 450 15.0 Icon magicattack 23.0 Icon magicattack 2.0 Icon clotharmor 4 1x1 2 Icon population
Knight Unit knight01 520 750 25.0 Icon normalattack 34.0 Icon normalattack 4.0 Icon heavyarmor 1 2x1 3 Icon population
Wolf Rider Unit wolfrider01 420 630 21.0 Icon normalattack 29.0 Icon normalattack 1.0 Icon clotharmor 5 2x1 3 Icon population
Shaman Unit shaman01 240 300 +20.0% +32.5% 1.0 Icon clotharmor 1 1x1 1 Icon population
Archangel Unit archangel01 700 980 25.0 Icon magicattack 34.0 Icon magicattack 2.0 Icon lightarmor 5 2x2 5 Icon population
Iron Wheel Unit ironwheel01 520 910 40.0 Icon piercingattack 57.0 Icon piercingattack 2.0 Icon lightarmor 6 2x2 4 Icon population
Troll Cyborg Unit trollcyborg01 1700 2125 40.0 Icon piercingattack 58.0 Icon piercingattack 5.0 Icon heavyarmor 1 2x2 8 Icon population
Dwarven Hurler
Orc gun0
330 1002 16.0 49.5 2.0 Icon heavyarmor 3 1x1 3 Icon population
Lava Dragon
Orc dragon0
660 2037 22.0 64.9 4.0 Icon lightarmor 1 5 Icon population
Skeleton Mage
Skull0
270 820 15.0 Icon magicattack 45.0 2.0 6 1x1 3 Icon population
Ghost Assassin
Ghost0
260 950 19.3 Icon piercingattack 55.7 2.0 Icon clotharmor 4 1x1 3 Icon population

Non-Playable Units[]

Attack and Defense[]

Different units have different strengths and weaknesses because of their type of attack and armor. The following guide will help with determining how to best defeat your opponents.

NOTE: Hero attack and armor are special and are good against all armor and attacks. Hero attacks bypass all armor and reduce all damage by the amount shown on the Heroes Armour.

Attacks[]

Below, the types of attack are given with arrows pointing to which armor they are strong against.

Attack Type Defeats...
Normal Attack Light Armour
Piercing Attack Cloth Armour
Magic Attack Heavy Armour
Hero Attack All Armour Types

Defense[]

Below, the types of armor are given with arrows pointing to which attacks they resist the most.

Armour Type Defeats...
Light Armour Piercing Attack
Cloth Armour Magic Attack
Heavy Armour Normal Attack
Hero Armour All Attack Types

Summary Table[]

Normal attack Piercing attack Magic attack Hero attack
Cloth armour Normal Damage Extra Damage Reduced Damage Hero Damage
Light armour Extra Damage Reduced Damage Normal Damage Hero Damage
Heavy armour Reduced Damage Normal Damage Extra Damage Hero Damage
Hero armour Hero Defense Hero Defense Hero Defense Hero Damage

Formulas[]

  • Extra Damage = RoundDown[ Attack - Armor) * 2]
  • Normal Damage = RoundDown[Attack - Armor]
  • Reduced Damage = RoundDown[(Damage - Armor) * .75]
  • Hero Damage = RoundDown[(Hero Attack - Armor) * 1.2]
  • Hero Defense = RoundDown[(Attack - Hero Armor) * .5]

Examples[]

  • Footman attacks another Footman: (14-3) * 2 = 22
  • Ninja attacks Knight: RoundDown((8-3)*.75) = RoundDown(3.75) = 3
  • Hero (Attack 50) attacks Footman: 
RoundDown[(50 - 3) * 1.2] = RoundDown(56.4) = 56
  • Footman attacks Hero(Armor 8):
​RoundDown[(14 - 8) * .5] = RoundDown(3) = 3
  • Hero (Attack 50) attacks Hero(Armor 8):
RoundDown[(50 - 8) * 1.2] = RoundDown(50.4) = 50

Unit Reference Charts[]

Player Unit Attack and Defence Types[]

Attack Type Unit Armour Type
Normal Piercing Magic Cloth Light Heavy
X Footmen X
X Trolls X
X Archers X
X Ninjas X
Priests X
X Mages X
X Knights X
X Wolf Rider X
Shaman X
X Iron Wheel X
X Archangel X
X Troll Cyborg X

Player Unit Combat Reference[]

In the below table, each row shows the basic stats for a unit, plus the unit types it is strong against.

"S" is Size and "R" is Range.

The "Defeats" column shows unit types that both receive extra damage and deal reduced damage. For example, Iron Wheel is in the "Defeats" column of Footman, because Iron Wheel both receieves extra damage and deals reduced damage to Footman.

The "Attacks" column shows units that receive extra damage and deal normal damage. The "Defends" column shows units that receive normal damage and deal reduced damage.

To find a unit's weakness, look for it in the "Defeats" column, and the unit specified on that row is the weakness that should be avoided. For example, Archangel is in the "Defeats" column for Wolf Rider, so Wolf Rider is Archangel's weakness. Similarly for the "Attacks" and "Defends" columns.

Unit Armour Type Attack Type Special S R Defeats Attacks Defends
Footman Light Normal 1 1

Iron Wheel

Club Wielder

Archangel

Merfolk Monster

Troll

Archer

Troll Cloth Piercing 1 2 Mage

Wolf Rider

Zombie

Archer Cloth Piercing 1 5 Mage

Wolf Rider

Zombie

Ninja Light Normal damages up to 3 targets 1 4

Iron Wheel

Club Wielder

Archangel

Merfolk Monster

Troll

Archer

Priest Cloth Heals allied units 1 1
Knight Heavy Normal 2 1

Footman

Ninja


Red Bandit Knight


Golden Cannon

Iron Wheel

Club Wielder

Wolf Rider

Zombie

Mage Cloth Magic Slows enemy targets 1 4

Knight

Snow Monster


Black Dog

Archangel

Merfolk Monster

Wolf Rider Cloth Normal 2 5

Archangel

Merfolk Monster

Footman

Ninja


Red Bandit Knight


Golden Cannon

Mage
Shaman Cloth Speeds up allies 1 1
Iron Wheel Light Piercing 3 bounces 4 6

Troll

Archer

Mage Troll Cyborg
Archangel Light Magic AOE 4 5 Troll Cyborg

Iron Wheel

Club Wielder

Troll Cyborg Heavy Piercing 2 melee opponents 4 1

Wolf Rider

Zombie

Troll

Archer

Knight

Snow Monster


Black Dog

NPC Unit Combat Reference[]

Note NPC vs NPC match-ups are not shown here, because that never happens in the game//Not Possible..

Unit Armour Type Attack Type Special S R Defeats Attacks Defends
Club Wielder Light Piercing 1 2

Troll


Archer

Mage Troll Cyborg
Red Bandit Knight Light Normal 2 1 Iron Wheel Archangel

Troll


Archer

Zombie Cloth Normal 2 5 Archangel

Footman


Ninja

Mage
Snow Monster Heavy Normal 2 melee opponents 4 3

Footman


Ninja

Iron Wheel Wolf Rider
Golden Cannon Light Normal 4 bounces 4 6 Iron Wheel Archangel

Troll


Archer

Merfolk Monster Light Magic AOE 4 4 Troll Cyborg Iron Wheel
Black Dog Heavy Normal 2 1

Footman


Ninja

Iron Wheel Wolf Rider

Player Unit Castle Reference[]

Further details such as upkeep cost, upgrade cost, etc found on each unit's page as linked below.

Unit Pop. Gold Crystal Construction Upgrade
Footman 1 80 Barracks Blacksmith
Troll 1 90 20 Barracks Blacksmith
Archer 1 200 50 Shooting Range Wind Shrine
Ninja 1 300 60 Shooting Range Wind Shrine
Priest 1 100 150 Magic Library Magic Altar
Knight 3 700 120 Stable Blacksmith
Mage 2 400 300 Magic Library Magic Altar
Wolf Rider 3 500 300 Stable Wind Shrine
Shaman 1 120 250 Magic Temple Magic Altar
Iron Wheel 4 800 600 Mech Lab Wind Shrine
Archangel 5 600 1000 Magic Temple Magic Altar
Troll Cyborg 8 2000 700 Mech Lab Blacksmith

Damage Table[]

All damages have been verified in game.

Defender→


Attacker↓

Footman Troll Archer Zombie Ninja Priest Knight Mage Wolf Rider Shaman Iron Wheel Archangel Troll Cyborg
Footman 22 13 13 13 26 13 8 12 13 13 26 24 6
Troll 9 30 30 30 11 30 13 28 30 30 11 10 11
Archer 5 18 18 18 6 18 7 16 18 18 6 6 5
Zombie 32 18 18 36 18 12 17
Ninja* 10 7 7 7 14 7 3 6 7 7 14 12 2
Priest
Knight 44 24 24 24 48 24 16 23 24 24 48 46 15
Mage 12 10 10 10 14 10 24 9 10 10 14 13 20
Wolf Rider 36 20 20 40 20 13 19 20 20 40 38 12
Shaman
Iron Wheel~

20

9


3

58

28


13

58

28


13

21

10


4

58

28


13

27

12


4

56

26


11

58

28


13

?

28


?

21

9


4

25

?


?

Archangel

22

9

18

8

18

8

24

11

18

8

44

19

17

7

18

8

18

8

Troll Cyborg

27 78 78 29 78 37 76 78 78 29
Extra Damage, Reduced Damage, No color is normal damage.

Notes:

  • * Up to three hits
  • ~ Three bounces
  • Main Damage, splash damage
  • Hits both units in Front
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